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OÐR got featured on the Arcane Cache, a most underground blog for most underground games.

Art style and audio design (including music) are dense, fitting and coherent. The game was made by a small team in the course of a month working on a fitting concept that they had in mind beforehand. As a result, the game is unusual well developed and produced when compared to an average jam entry. Yet it is still in active development, and the developers claim that they plan to do further polishing on it. I earnestly hope that they don’t overdo it: Grinding on the wrong places might remove to much in this case. The combination of hostility, strangeness and angularity is very unique and fun, and it would be great if some of the latter would make it into the final thing. That is to be said: The game is – at least as far as I made it last night – already fully playable and well worth to check out. The scope of the current game is large, it feels feature complete, and I didn’t encounter anything that could count as a bug.

https://thunderperfectwitchcraft.org/arcane_cache/2023/07/31/odr-the-sunken-fles...

Well done, congratulations!